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Creepy Towers prototype trailer is here!

We finally release the early development stage video showing changes from the very first concepts to a bit more advanced ones!
The video is also available on Youtube at the following url:
http://www.youtube.com/watch?v=SanrroElpbI

Enjoy!

Nordmedia releases funding list – DeltaEngine & Quantumfrog received the largest value

 

Recently Nordmedia released the list of companies and projects funded; we are happy to announce that DeltaEngine and Creepy Towers were among the successful candidates for funding. Thanks to this fact, we are more than able to take our projects further and create the best tower defense game ever!

Like us, also our friends from Quantumfrog received a favorable amount of funding for their successful MMO trading card game called Nanofight.

Congratulations to all companies that were able to win the grant! If you are interested in them and their projects, here is the full list of winners.

Simplifying Cross-Platform Development of Multiplayer Games with Cloud-Based Tools

Our partner company MobileBits was featured last week on the Microsoft Azure Video Case Studies showing of the use of the Delta Engine and Azure to create great cross platform games:

IMPOSSIBLE

Impossible is one of the game created during the latest Game Jam.

 

It is a 2D platform/puzzle game featuring old style graphics. Actually, the overall game is designed to look like 8 bit games, even at music and the sfx levels.

What is this game about? The player controls a cunning cat whose goal is to collect the letters composing the word IMPOSSIBLE; these letters are scattered across several levels and spread in tricky positions.

 The player has to collect all the displayed letters in a level before a timer reach zero in order to clear it and to move to the next one. 

The game looks pretty easy: levels are quite serene, without any enemy or danger, beside a few spikes some here and there.

The tricky part of the game is that, after collecting one letter, the controls change randomly on the keyboard! While at the beginning the avatar was controlled using WASD, after collecting the first icon, anything can happen! "Jump" might become K, "walk" right migh become Q, "walk left" V and so on. As said, this thing happens after collecting any letter. It is easy to understand how this feature may become reason of big difficulties in later levels.

Just like many old games, Impossible is a funny and frustrating game at the same time. Almost no hints are given to the user, who starts to freak out right after having collected the I. 

Game Jam 2.0 May 2013 Presentation

Here are some quick impressions from our game jam last week with the presentation of the games we did recently. 8 teams, almost 30 people participated and we have a lot of simple to complex games. Each week we will release one of those games with our weekly Delta Engine releases, some need some further cleanup.

 

It all started with the planing of the 8 team, see the previous post for details.

Then we had some Pizza to get started at the first day of the game jam after all the teams have formed and the first ideas started to be materialized. The next day we had some BBQ and some teams decided to work a bit more at the weekend.

 

The final presentation was this week, each team presented their status. Sadly some of the games are not completely playable yet, but there are some really nice prototypes of very different game types: Jump'n'Run, Kids Game, Strategy Game, Multiplayer Game, Fps, Puzzle game, Card Game, RPG, etc.

 

For example this is a card based game with rounds that a mixed team from MobileBits and Delta Engine guys did.

 

Another simple game is the "Find the Word" game, where our book keeper made all the graphics :)

 

A more graphically advanced, but unfinished game, is the "Don't Fuck me off" game. In this game you run around and get annoyed by almost everything and need to calm down by smoking or solving your quest: Find the milk. Kind of familiar theme (remember Postal ^^). Technically this game was using quite a lot of tricks and layered rendering with huge textures (4k) plus tons of animations to reach many 100 mb of content.

 

And finally this is Ghost Wars by Kirsten and me, a strategy game you can play alone or in network mode against your friends. It is similar to the recently released iOS Mushroom Wars game (which is actually a much older game from the PS3, but the game idea is much older). Quite fun to play and really simple class structure. Probably even simpler than our last Game Jam contribution "Game of Death".

Until next time for the Game Jam in August :) Then the topic will be "Mobile".

Game Jam 2.0: Aftermath

The second Delta Engine game jam came to an end. This time the event was much bigger than the previous one and hosted around 30 participants divided into 8 teams and as many projects.

 Here below is a preview of the list of the projects we worked on. 

 

It is interesting to notice how the teams were built. Usually, during game jams, teams are freely assembled before the event or in a random way at its very beginning. This time, we used a different method: each participant who had a game proposal exposed it to all the competitors and tried to convince them to join him/her. As expected, this activity was mostly undertaken by game designer.

Some projects were far more ambitious than others and required bigger teams. The good thing was that in the end all the games were very different among themselves.

Come back soon for reading each game review and watching some cool pics!

Game Jam 2.0 is on!

Game Jam is on! This time we have many more teams, all working on interesting projects!

 Stay tuned for updates!

New Creepy Towers website!

Creepy Towers new website is online

It's an early version still missing many features, but it is alive and kicking!
It'll be updated quite often so be sure to check it out!

http://creepytowers.deltaengine.net/

Make the Impossible

One single month is left before Delta Engine Game Jam 2.0!

The only thing we can say is:

Contrary to what was previously stated, the event will take place starting on 7th May morning and should end on 8th evening. I say "should" because jammers are allowed to bring their games further and take advantages from 9th (which is public holiday) and 10th of May (which could be a day off).

As usual, there will be a theme to use as a basis for creating your games. Last time it was "death", while this time will be "DO THE IMPOSSIBLE".

Do the impossible... sounds promising, isn't it?

As usual, anyone can join! You can join us at Delta Engine headquarters or develop from remote. If you plan to come here, please bring your own pc and inform us, since seats are limited.
You can be alone (either a "one-man-band" or looking for a team) or already having your own crew.

Are you looking for more infos, such as what is a game jam or what can you do and how? Then check this blog-post or contact us!

We will be waiting for you!

Contest time!

A new really interesting contest was launched by Delta Engine team! What is that about? Just submit a game, some code or a tutorial made with Delta Engine before the end of April

Anyone can participate: the entry is free and the prizes are awesome! You could win a Delta Engine license for one year and some real (but boring) money, but most importantly a terrific limited edition Delta Engine mug! 

 Everybody loves limited edition stuffs! Want more infos? Then, check our forum and this entry! Good luck.