Delta Engine Blog

All about multiplatform and game development

People still play Arena Wars from good old 2004

This video was recorded today by a Fan, this is pretty cool for our good old game we developed in 2003 as Students (with the release in 2004), this is now 7-8 years ago. I still think the graphics are totally fine for a simple RTS game.
Fun stuff :) We should maybe provide that good old game with our great Delta Engine some time soon ^^

New phone number

If you want to call us, this is exDream's new phone number:

+49(0) 511 37395400



CeBIT 2011 Pictures

The CeBIT is now over. Here are some quick pictures I made in the last few days. I hope you enjoy it :) All pictures are also in our gallery.

The entrance of the CeBIT. The CeBIT 2011 was especially full on Friday and Saturday.

I am preparing for an interview for Microsoft's Channel9 TV. I explained what the Delta Engine is about and showed our flyer and the demo running on several devices. I also talked about developing multiplatform games for a bit.

On Saturday I hold a little speech in the MSDN Tech-Room about Multiplatform Development and showed our Soulcraft Tech Demo. You can find the presentation here. After the Presentation lots of people came and asked questions and we probably had more visitors at our booth than the rest of the week together ^^

Yummy food at Microsoft's Booth. The main topic of the CeBIT was Cloud Computing, but I always thought it is nothing new, we all got our emails in the cloud for 10-20 years. Once we have huge demand on the engine, we will move our build and content servers into the cloud as well, but for now our single server can handle everything with ease.

And here is one extra photo at the end of the week with the other Microsoft Partners sharing our booth at P26.

Text and graphics displayed with just water. Pretty cool and amazingly precise. But someone really wanted to write city in a strange way ;)

Otherwise on Friday and Saturday the crowd went crazy as usual when there is something to win or if they throw a pen into the masses. Lots of colorful booths also, mostly boring business stuff however.

I did not see much hardware, but there were plenty of 3D Monitors (nothing really amazing however) and millions of Android Tablet devices like from this Korean company. At least 10 different tablets can be seen in this picture.

In Hall 19 and 23 lots of eSports and loudness was going on. Players fought in League of Legends, Quake Live, Counterstrike and StarCraft 2 in the Intel Extreme Masters. Because most of this was on Saturday and I had to be at the booth all day I missed most of it :( You can watch the VODs online on ESL however.

Servers and network cabling at the Microsoft booth. Looks much more chaotic in our server room and we do not have this many cables.

In hall 2 there was a lot of Open Source booths, the Linux Tux Penguin, Open Office and stuff like that.

On Friday evening some guys from our team also went to the Serious Game Awards, which was pretty cool, free drinks and food and a good Award ceremony. But otherwise the games were really boring and serious ^^

On Thursday Boje and me also went to the Afterwork Clubbing Party by Microsoft in the Funhouse. The party was huge, with DJs, lots of food and drinks and cocktails and plenty of really drunk Microsoft guys :D

That's it for my CeBIT 2011 pictures. On Saturday evening there was also a nice Get-Together with all the other partners and Microsoft people with some beers and food. After that I just fell down into the bed and slept most of the rest of the week.

Impressions from GDC 2011

 So since this was my first GDC in San Francisco I would like to share my experience with you a bit.

I started in Hamburg (Germany) flying over New York to San Francisco so I had a nice 6 hour stopover in New York. 6 hours? Why is this nice? Because I managed to get into the city and this was really beautiful. New York is so much nicer than i remembered. Sun was shining and so I went into Central Park, got a newspaper and read it in the sun. i like :)

btw: pretty cool that people were still iceskating in NYC .. although it was about 12 degrees and very sunny :)


After about 24 hours of travel in total, i finally arrived in San Francisco and went to my hotel. Nice cable cars :) 


On Monday I got my badge from the GDC and then tried to get into the classes .. however my pass was not valid for the tutorials and lessons (I only bought the main conference pass) .. so I tried to get in them anyhow. At the beginning this  worked and i could enjoy some nice sessions. However on Tuesday I was told that my pass is not valid until Wednesday (i did not really know that at that time) ... and after being told that I could not go into the sessions anymore. So I used the nice weather for a stroll around the city.


 Here we go Golden Gate bridge ...


really very nice .. especially considering the bridge is about 100 years old and SFO even today has only about 800k people living there. Can you imagine Hannover having such a nice bridge? :)



So on Wednesday the "real" GDC finally began and the exhibiton floor finally up. This also meant that I had a lot of meetings and I could no longer attend the sessions as much as i wanted. Makes to sense to go to a session "How to work with publishers" if you have a meeting with a real publisher at the same time :)




Here is some impression of the exibition floor... really nice 3D demo with the Cryengine 3



Wonderful Artwork of our game "SoulCraft" being used to present the Tegra 3 at the NVIDIA booth :)


Thanks to Bigpoint for the best fair party on thursday evening with lots of Playboy bunnies. Also thanks to NVIDIA - they really have an amazing developer programm and take care of their partners!




and as a last picture a nice picture from Telegraph Hill with a view across the financial district of SFO.

To sum things up: the GDC is worth going to. Compared to big fairs such as the CeBIT in Hannover it is almost pathetically small. However all the important players of the gaming industry are there and you just cant afford to miss this. So see you guys next year.

Delta Engine Multiplatform Development Presentation

If you missed us at the CeBIT or GDC, here is our presentation I showed on Saturday. It gives a general overview about Multiplatform Game and Application Development and some pointers to our solution to it: The Delta Engine.


DeltaEngineMultiplatformDevelopmentPresentation2011-03.ppt (5.62 mb)

You can also find this presentation and lots of others from the MSDN TechNet Room at Microsoft's CeBIT website.

CeBIT 2011

Meet us on the Cebit and don't forget Benny's speech on Saturday!

Check the last blog entry for details.