In the meantime the new DirectX SDK October 2006 came out. It features now a better PIX tool and makes it possible to debug shaders directly from your applications, which might be useful for Managed DirectX applications. Managed DirectX 2.0 is now also removed and will not work anymore (e.g. NormalMapCompressor v1.4 will not work anymore, use NormalMapCompressor v1.3 or v1.2).
Microsoft also announced a few days ago that there will be a second XNA beta in a few weeks, while the final release is going to happen later this year (which means december and before the holidays). The new beta will include many new cool features, for example the content pipeline and support for model files and also a lot more help and documentation.
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