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DeltaEngine

Coop Commander - First sneak preview

by Benjamin Nitschke 16. February 2006 22:27
This is a very early screen of Coop Commander. The modeler is complaining that I show it on my blog because most of the textures are still missing (all the ships in the backgroud ^^). But I think it looks promising. The Effect system and all basic units are implemented and some of the game logic is working too. Basically it is just a bunch of unit tests right now, not a full game.

Today I started with the Multiplayer coding. I hope I can finish the Game Server by tomorrow. Usually this takes a couple of weeks (chat lobby, player management, game lobby, game server), but I will try to minimize the features and do it as quickly as possible (I still want Coop Commander to be finished in roufly 1 week). By the end of the week the game should be playable. Next week we plan some final balancing and finetuning of the effects and units.

The game will be released together with Rocket Commander in 2-3 weeks, stay tuned!

Polynapping: Little note to self: I worked way to much the last 2 days and missed a couple of naps and then was too excited to sleep sometimes. Then last night I overslept for 3 hours and can't even remember turning off the alarm clock. I guess I have to pay more attention keeping my polynapping schedule. Also working too much, like I do at the moment, isn't that good for polynapping, the body needs some rest. Relaxing in 1-2 phases is a good thing. I will report back next week how I'm doing with my Polynapping.

Sneak preview of Coop Commander:

Comments


2/27/2006 3:36:55 PM #

Looks good.
Is the washy image quality cause of compression or because of the postrender effects?
Because in a few games I recognize such a strange image-looking ... I think it's because of the postprocessing effects.

Gauntlet | Reply



3/1/2006 9:43:25 AM #

Yeah, its because of the post screen effects. It doesn't look like that in action. I've also reduced the effect as you can see in the new screenshots.

abi | Reply



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