BlockLeftTop, PRELOAD BlockLeftBottom, PRELOAD BlockLeftStretch, PRELOAD BlockTop, PRELOAD BlockBottom, PRELOAD BlockStretch, PRELOAD BlockRightTop, PRELOAD BlockRightBottom, PRELOAD BlockRightStretch, PRELOAD
DeltaEngine

Links for the Webcasts

by Benjamin Nitschke 17. May 2006 21:39
Hi there. If you watched one of my webcasts and need a link or something, I can help you out :-)

Searching for more webcasts?


Rocket Commander Webcast Part 1 of 3: The Graphic Engine (16 May 2006)


Rocket Commander Webcast Part 2 of 3: Shaders (17 May 2006)


Rocket Commander Webcast Part 3 of 3: Creating your own Game Modification (19 May 2006)

Comments


5/19/2006 10:11:24 AM #


An object exported from 3ds max to ".x"...
Any idea's on why I can't see the material in the model viewer ?
I have even added an .fx file. and I have also replaced it by an .fx file created in FX composer...
I just see a black object twirling around. without a material on it. very strange...

Thx,

Erdem

Erdem | Reply



5/19/2006 11:24:47 PM #

rocket commander should support both shader materials (fx settings) and just normal materials (diffuse texture) from 3d studio.
use the panda exporter (http://www.andytather.co.uk/Panda/directxmax.aspx) to get .x files from 3ds max!

abi | Reply



4/18/2010 5:35:08 PM #

Excellent blog post, I look forward to reading more.

us | Reply


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